godot/scene/resources/material.h

/**************************************************************************/
/*  material.h                                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#ifndef MATERIAL_H
#define MATERIAL_H

#include "core/io/resource.h"
#include "core/templates/self_list.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"

class Material : public Resource {};

class ShaderMaterial : public Material {};

class StandardMaterial3D;

class BaseMaterial3D : public Material {};

VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam)
VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter)
VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode)
VARIANT_ENUM_CAST(BaseMaterial3D::Transparency)
VARIANT_ENUM_CAST(BaseMaterial3D::AlphaAntiAliasing)
VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV)
VARIANT_ENUM_CAST(BaseMaterial3D::Feature)
VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode)
VARIANT_ENUM_CAST(BaseMaterial3D::DepthDrawMode)
VARIANT_ENUM_CAST(BaseMaterial3D::CullMode)
VARIANT_ENUM_CAST(BaseMaterial3D::Flags)
VARIANT_ENUM_CAST(BaseMaterial3D::DiffuseMode)
VARIANT_ENUM_CAST(BaseMaterial3D::SpecularMode)
VARIANT_ENUM_CAST(BaseMaterial3D::BillboardMode)
VARIANT_ENUM_CAST(BaseMaterial3D::TextureChannel)
VARIANT_ENUM_CAST(BaseMaterial3D::EmissionOperator)
VARIANT_ENUM_CAST(BaseMaterial3D::DistanceFadeMode)

class StandardMaterial3D : public BaseMaterial3D {};

class ORMMaterial3D : public BaseMaterial3D {};

class PlaceholderMaterial : public Material {};

//////////////////////

#endif // MATERIAL_H