godot/core/variant/variant_construct.cpp

/**************************************************************************/
/*  variant_construct.cpp                                                 */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "variant_construct.h"

struct VariantConstructData {};

static LocalVector<VariantConstructData> construct_data[Variant::VARIANT_MAX];

template <typename T>
static void add_constructor(const Vector<String> &arg_names) {}

void Variant::_register_variant_constructors() {}

void Variant::_unregister_variant_constructors() {}

void Variant::construct(Variant::Type p_type, Variant &base, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {}

int Variant::get_constructor_count(Variant::Type p_type) {}

Variant::ValidatedConstructor Variant::get_validated_constructor(Variant::Type p_type, int p_constructor) {}

Variant::PTRConstructor Variant::get_ptr_constructor(Variant::Type p_type, int p_constructor) {}

int Variant::get_constructor_argument_count(Variant::Type p_type, int p_constructor) {}

Variant::Type Variant::get_constructor_argument_type(Variant::Type p_type, int p_constructor, int p_argument) {}

String Variant::get_constructor_argument_name(Variant::Type p_type, int p_constructor, int p_argument) {}

void VariantInternal::refcounted_object_assign(Variant *v, const RefCounted *rc) {}

void VariantInternal::object_assign(Variant *v, const Object *o) {}

void Variant::get_constructor_list(Type p_type, List<MethodInfo> *r_list) {}