godot/core/object/script_instance.cpp

/**************************************************************************/
/*  script_instance.cpp                                                   */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "script_instance.h"

#include "core/object/script_language.h"

int ScriptInstance::get_method_argument_count(const StringName &p_method, bool *r_is_valid) const {}

Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {}

void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {}

void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {}

Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {}

const Variant ScriptInstance::get_rpc_config() const {}

ScriptInstance::~ScriptInstance() {}