godot/core/string/locales.h

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/*  locales.h                                                             */
/**************************************************************************/
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#ifndef LOCALES_H
#define LOCALES_H

// Windows has some weird locale identifiers which do not honor the ISO 639-1
// standardized nomenclature. Whenever those don't conflict with existing ISO
// identifiers, we override them.
//
// Reference:
// - https://msdn.microsoft.com/en-us/library/windows/desktop/ms693062(v=vs.85).aspx

static const char *locale_renames[][2] =;

// Additional script information to preferred scripts.
// Language code, script code, default country, supported countries.
// Reference:
// - https://lh.2xlibre.net/locales/
// - https://www.localeplanet.com/icu/index.html
// - https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-lcid/70feba9f-294e-491e-b6eb-56532684c37f

static const char *locale_scripts[][4] =;

// Additional mapping for outdated, temporary or exceptionally reserved country codes.
// Reference:
// - https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
// - https://www.iso.org/obp/ui/#search/code/

static const char *country_renames[][2] =;

// Country code, country name.
// Reference:
// - https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
// - https://www.iso.org/obp/ui/#search/code/

static const char *country_names[][2] =;

// Languages code, language name.
// Reference:
// - https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
// - https://www.localeplanet.com/icu/index.html
// - https://lh.2xlibre.net/locales/

static const char *language_list[][2] =;

// Additional regional variants.
// Variant name, supported languages.

static const char *locale_variants[][2] =;

// Script names and codes (excludes typographic variants, special codes, reserved codes and aliases for combined scripts).
// Reference:
// - https://en.wikipedia.org/wiki/ISO_15924

static const char *script_list[][2] =;

#endif // LOCALES_H