godot/core/string/translation.cpp

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/*  translation.cpp                                                       */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "translation.h"
#include "translation.compat.inc"

#include "core/os/os.h"
#include "core/os/thread.h"
#include "core/string/translation_server.h"

Dictionary Translation::_get_messages() const {}

Vector<String> Translation::_get_message_list() const {}

Vector<String> Translation::get_translated_message_list() const {}

void Translation::_set_messages(const Dictionary &p_messages) {}

void Translation::set_locale(const String &p_locale) {}

void Translation::_notify_translation_changed_if_applies() {}

void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) {}

void Translation::add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context) {}

StringName Translation::get_message(const StringName &p_src_text, const StringName &p_context) const {}

StringName Translation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {}

void Translation::erase_message(const StringName &p_src_text, const StringName &p_context) {}

void Translation::get_message_list(List<StringName> *r_messages) const {}

int Translation::get_message_count() const {}

void Translation::_bind_methods() {}