/**************************************************************************/ /* string_name.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "string_name.h" #include "core/os/os.h" #include "core/string/print_string.h" StaticCString StaticCString::create(const char *p_ptr) { … } StringName _scs_create(const char *p_chr, bool p_static) { … } void StringName::setup() { … } void StringName::cleanup() { … } void StringName::unref() { … } bool StringName::operator==(const String &p_name) const { … } bool StringName::operator==(const char *p_name) const { … } bool StringName::operator!=(const String &p_name) const { … } bool StringName::operator!=(const char *p_name) const { … } bool StringName::operator!=(const StringName &p_name) const { … } void StringName::operator=(const StringName &p_name) { … } StringName::StringName(const StringName &p_name) { … } void StringName::assign_static_unique_class_name(StringName *ptr, const char *p_name) { … } StringName::StringName(const char *p_name, bool p_static) { … } StringName::StringName(const StaticCString &p_static_string, bool p_static) { … } StringName::StringName(const String &p_name, bool p_static) { … } StringName StringName::search(const char *p_name) { … } StringName StringName::search(const char32_t *p_name) { … } StringName StringName::search(const String &p_name) { … } bool operator==(const String &p_name, const StringName &p_string_name) { … } bool operator!=(const String &p_name, const StringName &p_string_name) { … } bool operator==(const char *p_name, const StringName &p_string_name) { … } bool operator!=(const char *p_name, const StringName &p_string_name) { … }