godot/servers/audio/effects/audio_effect_compressor.cpp

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/*  audio_effect_compressor.cpp                                           */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_effect_compressor.h"
#include "servers/audio_server.h"

void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {}

Ref<AudioEffectInstance> AudioEffectCompressor::instantiate() {}

void AudioEffectCompressor::set_threshold(float p_threshold) {}

float AudioEffectCompressor::get_threshold() const {}

void AudioEffectCompressor::set_ratio(float p_ratio) {}

float AudioEffectCompressor::get_ratio() const {}

void AudioEffectCompressor::set_gain(float p_gain) {}

float AudioEffectCompressor::get_gain() const {}

void AudioEffectCompressor::set_attack_us(float p_attack_us) {}

float AudioEffectCompressor::get_attack_us() const {}

void AudioEffectCompressor::set_release_ms(float p_release_ms) {}

float AudioEffectCompressor::get_release_ms() const {}

void AudioEffectCompressor::set_mix(float p_mix) {}

float AudioEffectCompressor::get_mix() const {}

void AudioEffectCompressor::set_sidechain(const StringName &p_sidechain) {}

StringName AudioEffectCompressor::get_sidechain() const {}

void AudioEffectCompressor::_validate_property(PropertyInfo &p_property) const {}

void AudioEffectCompressor::_bind_methods() {}

AudioEffectCompressor::AudioEffectCompressor() {}