/**************************************************************************/ /* audio_effect_compressor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "audio_effect_compressor.h" #include "servers/audio_server.h" void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { … } Ref<AudioEffectInstance> AudioEffectCompressor::instantiate() { … } void AudioEffectCompressor::set_threshold(float p_threshold) { … } float AudioEffectCompressor::get_threshold() const { … } void AudioEffectCompressor::set_ratio(float p_ratio) { … } float AudioEffectCompressor::get_ratio() const { … } void AudioEffectCompressor::set_gain(float p_gain) { … } float AudioEffectCompressor::get_gain() const { … } void AudioEffectCompressor::set_attack_us(float p_attack_us) { … } float AudioEffectCompressor::get_attack_us() const { … } void AudioEffectCompressor::set_release_ms(float p_release_ms) { … } float AudioEffectCompressor::get_release_ms() const { … } void AudioEffectCompressor::set_mix(float p_mix) { … } float AudioEffectCompressor::get_mix() const { … } void AudioEffectCompressor::set_sidechain(const StringName &p_sidechain) { … } StringName AudioEffectCompressor::get_sidechain() const { … } void AudioEffectCompressor::_validate_property(PropertyInfo &p_property) const { … } void AudioEffectCompressor::_bind_methods() { … } AudioEffectCompressor::AudioEffectCompressor() { … }