godot/servers/audio/effects/audio_effect_eq.cpp

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/*  audio_effect_eq.cpp                                                   */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_effect_eq.h"

#include "servers/audio_server.h"

void AudioEffectEQInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {}

Ref<AudioEffectInstance> AudioEffectEQ::instantiate() {}

void AudioEffectEQ::set_band_gain_db(int p_band, float p_volume) {}

float AudioEffectEQ::get_band_gain_db(int p_band) const {}

int AudioEffectEQ::get_band_count() const {}

bool AudioEffectEQ::_set(const StringName &p_name, const Variant &p_value) {}

bool AudioEffectEQ::_get(const StringName &p_name, Variant &r_ret) const {}

void AudioEffectEQ::_get_property_list(List<PropertyInfo> *p_list) const {}

void AudioEffectEQ::_bind_methods() {}

AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset) {}