/**************************************************************************/ /* rendering_device_binds.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RENDERING_DEVICE_BINDS_H #define RENDERING_DEVICE_BINDS_H #include "servers/rendering/rendering_device.h" #define RD_SETGET(m_type, m_member) … #define RD_BIND(m_variant_type, m_class, m_member) … #define RD_SETGET_SUB(m_type, m_sub, m_member) … #define RD_BIND_SUB(m_variant_type, m_class, m_sub, m_member) … class RDTextureFormat : public RefCounted { … } … }; class RDTextureView : public RefCounted { … } … }; class RDAttachmentFormat : public RefCounted { … } … }; class RDFramebufferPass : public RefCounted { … }; class RDSamplerState : public RefCounted { … } … }; class RDVertexAttribute : public RefCounted { … } … }; class RDShaderSource : public RefCounted { … }; class RDShaderSPIRV : public Resource { … }; class RDShaderFile : public Resource { … }; class RDUniform : public RefCounted { … } … }; class RDPipelineSpecializationConstant : public RefCounted { … }; class RDPipelineRasterizationState : public RefCounted { … } … }; class RDPipelineMultisampleState : public RefCounted { … } … }; class RDPipelineDepthStencilState : public RefCounted { … } … }; class RDPipelineColorBlendStateAttachment : public RefCounted { … } … }; class RDPipelineColorBlendState : public RefCounted { … } … }; #endif // RENDERING_DEVICE_BINDS_H