godot/servers/audio/effects/eq_filter.cpp

/**************************************************************************/
/*  eq_filter.cpp                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "eq_filter.h"

#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"

#include <math.h>

#define POW2(v)

/* Helper */
static int solve_quadratic(double a, double b, double c, double *r1, double *r2) {}

EQ::BandProcess::BandProcess() {}

void EQ::recalculate_band_coefficients() {}

void EQ::set_preset_band_mode(Preset p_preset) {}

int EQ::get_band_count() const {}

float EQ::get_band_frequency(int p_band) {}

void EQ::set_bands(const Vector<float> &p_bands) {}

void EQ::set_mix_rate(float p_mix_rate) {}

EQ::BandProcess EQ::get_band_processor(int p_band) const {}

EQ::EQ() {}

EQ::~EQ() {}