#ifndef FFX_FSR2_RESOURCES_H
#define FFX_FSR2_RESOURCES_H
#if defined(FFX_CPU) || defined(FFX_GPU)
#define FFX_FSR2_RESOURCE_IDENTIFIER_NULL …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_OPAQUE_ONLY …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_COLOR …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_DEPTH …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_EXPOSURE …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_REACTIVE_MASK …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_TRANSPARENCY_AND_COMPOSITION_MASK …
#define FFX_FSR2_RESOURCE_IDENTIFIER_RECONSTRUCTED_PREVIOUS_NEAREST_DEPTH …
#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS …
#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_DEPTH …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR …
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS …
#define FFX_FSR2_RESOURCE_IDENTIFIER_NEW_LOCKS …
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREPARED_INPUT_COLOR …
#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY …
#define FFX_FSR2_RESOURCE_IDENTIFIER_DEBUG_OUTPUT …
#define FFX_FSR2_RESOURCE_IDENTIFIER_LANCZOS_LUT …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SPD_ATOMIC_COUNT …
#define FFX_FSR2_RESOURCE_IDENTIFIER_UPSCALED_OUTPUT …
#define FFX_FSR2_RESOURCE_IDENTIFIER_RCAS_INPUT …
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_1 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_2 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_1 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_2 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_REACTIVITY …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_TRANSPARENCY_AND_COMPOSITION …
#define FFX_FSR2_RESOURCE_IDENTITIER_UPSAMPLE_MAXIMUM_BIAS_LUT …
#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_REACTIVE_MASKS …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_1 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_2 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_3 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_5 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_6 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_7 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_8 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_9 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_10 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_11 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_EXPOSURE …
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE …
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOREACTIVE …
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOCOMPOSITION …
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR …
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR …
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_1 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_1 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_2 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_2 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREVIOUS_DILATED_MOTION_VECTORS …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_1 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_2 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_1 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_2 …
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_INPUT_LUMA …
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE …
#define FFX_FSR2_SHADING_CHANGE_MIP_LEVEL …
#define FFX_FSR2_RESOURCE_IDENTIFIER_COUNT …
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_FSR2 …
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_SPD …
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_RCAS …
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_GENREACTIVE …
#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_TONEMAP …
#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_INVERSETONEMAP …
#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_THRESHOLD …
#define FFX_FSR2_AUTOREACTIVEFLAGS_USE_COMPONENTS_MAX …
#endif
#endif