/**************************************************************************/ /* physics_server_2d_extension.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "physics_server_2d_extension.h" bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &p_body) const { … } thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = …; void PhysicsDirectSpaceState2DExtension::_bind_methods() { … } PhysicsDirectSpaceState2DExtension::PhysicsDirectSpaceState2DExtension() { … } void PhysicsDirectBodyState2DExtension::_bind_methods() { … } PhysicsDirectBodyState2DExtension::PhysicsDirectBodyState2DExtension() { … } thread_local const HashSet<RID> *PhysicsServer2DExtension::exclude_bodies = …; thread_local const HashSet<ObjectID> *PhysicsServer2DExtension::exclude_objects = …; bool PhysicsServer2DExtension::body_test_motion_is_excluding_body(RID p_body) const { … } bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const { … } void PhysicsServer2DExtension::_bind_methods() { … } PhysicsServer2DExtension::PhysicsServer2DExtension() { … } PhysicsServer2DExtension::~PhysicsServer2DExtension() { … }