godot/servers/extensions/physics_server_3d_extension.h

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/*  physics_server_3d_extension.h                                         */
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#ifndef PHYSICS_SERVER_3D_EXTENSION_H
#define PHYSICS_SERVER_3D_EXTENSION_H

#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
#include "core/variant/type_info.h"
#include "core/variant/typed_array.h"
#include "servers/physics_server_3d.h"

class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D {};

PhysicsServer3DExtensionRayResult;
PhysicsServer3DExtensionShapeResult;
PhysicsServer3DExtensionShapeRestInfo;

GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)

class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {};

PhysicsServer3DExtensionMotionCollision;
PhysicsServer3DExtensionMotionResult;

GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)

class PhysicsServer3DExtension : public PhysicsServer3D {};

#endif // PHYSICS_SERVER_3D_EXTENSION_H