godot/servers/debugger/servers_debugger.cpp

/**************************************************************************/
/*  servers_debugger.cpp                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "servers_debugger.h"

#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/engine_profiler.h"
#include "core/io/marshalls.h"
#include "servers/display_server.h"

#define CHECK_SIZE(arr, expected, what)
#define CHECK_END(arr, expected, what)

Array ServersDebugger::ResourceUsage::serialize() {}

bool ServersDebugger::ResourceUsage::deserialize(const Array &p_arr) {}

Array ServersDebugger::ScriptFunctionSignature::serialize() {}

bool ServersDebugger::ScriptFunctionSignature::deserialize(const Array &p_arr) {}

Array ServersDebugger::ServersProfilerFrame::serialize() {}

bool ServersDebugger::ServersProfilerFrame::deserialize(const Array &p_arr) {}

Array ServersDebugger::VisualProfilerFrame::serialize() {}

bool ServersDebugger::VisualProfilerFrame::deserialize(const Array &p_arr) {}
class ServersDebugger::ScriptsProfiler : public EngineProfiler {};

class ServersDebugger::ServersProfiler : public EngineProfiler {};

class ServersDebugger::VisualProfiler : public EngineProfiler {};

ServersDebugger *ServersDebugger::singleton =;

void ServersDebugger::initialize() {}

void ServersDebugger::deinitialize() {}

Error ServersDebugger::_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {}

void ServersDebugger::_send_resource_usage() {}

ServersDebugger::ServersDebugger() {}

ServersDebugger::~ServersDebugger() {}