/**************************************************************************/ /* cluster_builder_rd.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "cluster_builder_rd.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_server_globals.h" ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() { … } ClusterBuilderSharedDataRD::~ClusterBuilderSharedDataRD() { … } ///////////////////////////// void ClusterBuilderRD::_clear() { … } void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID p_depth_buffer, RID p_depth_buffer_sampler, RID p_color_buffer) { … } void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const Projection &p_cam_projection, bool p_flip_y) { … } void ClusterBuilderRD::bake_cluster() { … } void ClusterBuilderRD::debug(ElementType p_element) { … } RID ClusterBuilderRD::get_cluster_buffer() const { … } uint32_t ClusterBuilderRD::get_cluster_size() const { … } uint32_t ClusterBuilderRD::get_max_cluster_elements() const { … } void ClusterBuilderRD::set_shared(ClusterBuilderSharedDataRD *p_shared) { … } ClusterBuilderRD::ClusterBuilderRD() { … } ClusterBuilderRD::~ClusterBuilderRD() { … }