godot/servers/physics_2d/godot_area_2d.cpp

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/*  godot_area_2d.cpp                                                     */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "godot_area_2d.h"
#include "godot_body_2d.h"
#include "godot_space_2d.h"

GodotArea2D::BodyKey::BodyKey(GodotBody2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {}

GodotArea2D::BodyKey::BodyKey(GodotArea2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {}

void GodotArea2D::_shapes_changed() {}

void GodotArea2D::set_transform(const Transform2D &p_transform) {}

void GodotArea2D::set_space(GodotSpace2D *p_space) {}

void GodotArea2D::set_monitor_callback(const Callable &p_callback) {}

void GodotArea2D::set_area_monitor_callback(const Callable &p_callback) {}

void GodotArea2D::_set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode) {}

void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Variant &p_value) {}

Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const {}

void GodotArea2D::_queue_monitor_update() {}

void GodotArea2D::set_monitorable(bool p_monitorable) {}

void GodotArea2D::call_queries() {}

void GodotArea2D::compute_gravity(const Vector2 &p_position, Vector2 &r_gravity) const {}

GodotArea2D::GodotArea2D() :{}

GodotArea2D::~GodotArea2D() {}