godot/core/math/bvh_misc.inc


int _handle_get_tree_id(BVHHandle p_handle) const {}

public
void _handle_sort(BVHHandle &p_ha, BVHHandle &p_hb) const {}

private
void create_root_node(int p_tree) {}

bool node_is_leaf_full(TNode &tnode) const {}

public
struct BVH_Tree::TLeaf &_node_get_leaf(TNode &tnode) {}

const TLeaf &_node_get_leaf(const TNode &tnode) const {}

private