godot/scene/main/resource_preloader.cpp

/**************************************************************************/
/*  resource_preloader.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "resource_preloader.h"
#include "core/templates/rb_set.h"
void ResourcePreloader::_set_resources(const Array &p_data) {}

Array ResourcePreloader::_get_resources() const {}

void ResourcePreloader::add_resource(const StringName &p_name, const Ref<Resource> &p_resource) {}

void ResourcePreloader::remove_resource(const StringName &p_name) {}

void ResourcePreloader::rename_resource(const StringName &p_from_name, const StringName &p_to_name) {}

bool ResourcePreloader::has_resource(const StringName &p_name) const {}

Ref<Resource> ResourcePreloader::get_resource(const StringName &p_name) const {}

Vector<String> ResourcePreloader::_get_resource_list() const {}

void ResourcePreloader::get_resource_list(List<StringName> *p_list) {}

void ResourcePreloader::_bind_methods() {}

ResourcePreloader::ResourcePreloader() {}