godot/scene/main/canvas_layer.cpp

/**************************************************************************/
/*  canvas_layer.cpp                                                      */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "canvas_layer.h"

#include "scene/main/canvas_item.h"
#include "scene/main/viewport.h"
#include "scene/resources/world_2d.h"

void CanvasLayer::set_layer(int p_xform) {}

int CanvasLayer::get_layer() const {}

void CanvasLayer::set_visible(bool p_visible) {}

void CanvasLayer::show() {}

void CanvasLayer::hide() {}

bool CanvasLayer::is_visible() const {}

void CanvasLayer::set_transform(const Transform2D &p_xform) {}

Transform2D CanvasLayer::get_transform() const {}

Transform2D CanvasLayer::get_final_transform() const {}

void CanvasLayer::_update_xform() {}

void CanvasLayer::_update_locrotscale() {}

void CanvasLayer::set_offset(const Vector2 &p_offset) {}

Vector2 CanvasLayer::get_offset() const {}

void CanvasLayer::set_rotation(real_t p_radians) {}

real_t CanvasLayer::get_rotation() const {}

void CanvasLayer::set_scale(const Vector2 &p_scale) {}

Vector2 CanvasLayer::get_scale() const {}

void CanvasLayer::_notification(int p_what) {}

void CanvasLayer::update_draw_order() {}

Size2 CanvasLayer::get_viewport_size() const {}

RID CanvasLayer::get_viewport() const {}

void CanvasLayer::set_custom_viewport(Node *p_viewport) {}

Node *CanvasLayer::get_custom_viewport() const {}

void CanvasLayer::reset_sort_index() {}

int CanvasLayer::get_sort_index() {}

RID CanvasLayer::get_canvas() const {}

void CanvasLayer::set_follow_viewport(bool p_enable) {}

bool CanvasLayer::is_following_viewport() const {}

void CanvasLayer::set_follow_viewport_scale(float p_ratio) {}

float CanvasLayer::get_follow_viewport_scale() const {}

void CanvasLayer::_update_follow_viewport(bool p_force_exit) {}

void CanvasLayer::_validate_property(PropertyInfo &p_property) const {}

void CanvasLayer::_bind_methods() {}

CanvasLayer::CanvasLayer() {}

CanvasLayer::~CanvasLayer() {}