/**************************************************************************/ /* box_container.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "box_container.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/theme/theme_db.h" struct _MinSizeCache { … }; void BoxContainer::_resort() { … } Size2 BoxContainer::get_minimum_size() const { … } void BoxContainer::_notification(int p_what) { … } void BoxContainer::_validate_property(PropertyInfo &p_property) const { … } void BoxContainer::set_alignment(AlignmentMode p_alignment) { … } BoxContainer::AlignmentMode BoxContainer::get_alignment() const { … } void BoxContainer::set_vertical(bool p_vertical) { … } bool BoxContainer::is_vertical() const { … } Control *BoxContainer::add_spacer(bool p_begin) { … } Vector<int> BoxContainer::get_allowed_size_flags_horizontal() const { … } Vector<int> BoxContainer::get_allowed_size_flags_vertical() const { … } BoxContainer::BoxContainer(bool p_vertical) { … } void BoxContainer::_bind_methods() { … } MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control *p_control, bool p_expand) { … }