godot/scene/gui/base_button.cpp

/**************************************************************************/
/*  base_button.cpp                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "base_button.h"

#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
#include "scene/main/window.h"

void BaseButton::_unpress_group() {}

void BaseButton::gui_input(const Ref<InputEvent> &p_event) {}

void BaseButton::_notification(int p_what) {}

void BaseButton::_pressed() {}

void BaseButton::_toggled(bool p_pressed) {}

void BaseButton::on_action_event(Ref<InputEvent> p_event) {}

void BaseButton::pressed() {}

void BaseButton::toggled(bool p_pressed) {}

void BaseButton::set_disabled(bool p_disabled) {}

bool BaseButton::is_disabled() const {}

void BaseButton::set_pressed(bool p_pressed) {}

void BaseButton::set_pressed_no_signal(bool p_pressed) {}

bool BaseButton::is_pressing() const {}

bool BaseButton::is_pressed() const {}

bool BaseButton::is_hovered() const {}

BaseButton::DrawMode BaseButton::get_draw_mode() const {}

void BaseButton::set_toggle_mode(bool p_on) {}

bool BaseButton::is_toggle_mode() const {}

void BaseButton::set_shortcut_in_tooltip(bool p_on) {}

bool BaseButton::is_shortcut_in_tooltip_enabled() const {}

void BaseButton::set_action_mode(ActionMode p_mode) {}

BaseButton::ActionMode BaseButton::get_action_mode() const {}

void BaseButton::set_button_mask(BitField<MouseButtonMask> p_mask) {}

BitField<MouseButtonMask> BaseButton::get_button_mask() const {}

void BaseButton::set_keep_pressed_outside(bool p_on) {}

bool BaseButton::is_keep_pressed_outside() const {}

void BaseButton::set_shortcut_feedback(bool p_enable) {}

bool BaseButton::is_shortcut_feedback() const {}

void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) {}

Ref<Shortcut> BaseButton::get_shortcut() const {}

void BaseButton::_shortcut_feedback_timeout() {}

void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) {}

String BaseButton::get_tooltip(const Point2 &p_pos) const {}

void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {}

Ref<ButtonGroup> BaseButton::get_button_group() const {}

bool BaseButton::_was_pressed_by_mouse() const {}

PackedStringArray BaseButton::get_configuration_warnings() const {}

void BaseButton::_bind_methods() {}

BaseButton::BaseButton() {}

BaseButton::~BaseButton() {}

void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {}

TypedArray<BaseButton> ButtonGroup::_get_buttons() {}

BaseButton *ButtonGroup::get_pressed_button() {}

void ButtonGroup::set_allow_unpress(bool p_enabled) {}
bool ButtonGroup::is_allow_unpress() {}

void ButtonGroup::_bind_methods() {}

ButtonGroup::ButtonGroup() {}