godot/scene/gui/flow_container.cpp

/**************************************************************************/
/*  flow_container.cpp                                                    */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "flow_container.h"

#include "scene/gui/texture_rect.h"
#include "scene/theme/theme_db.h"

struct _LineData {};

void FlowContainer::_resort() {}

Size2 FlowContainer::get_minimum_size() const {}

Vector<int> FlowContainer::get_allowed_size_flags_horizontal() const {}

Vector<int> FlowContainer::get_allowed_size_flags_vertical() const {}

void FlowContainer::_notification(int p_what) {}

void FlowContainer::_validate_property(PropertyInfo &p_property) const {}

int FlowContainer::get_line_count() const {}

void FlowContainer::set_alignment(AlignmentMode p_alignment) {}

FlowContainer::AlignmentMode FlowContainer::get_alignment() const {}

void FlowContainer::set_last_wrap_alignment(LastWrapAlignmentMode p_last_wrap_alignment) {}

FlowContainer::LastWrapAlignmentMode FlowContainer::get_last_wrap_alignment() const {}

void FlowContainer::set_vertical(bool p_vertical) {}

bool FlowContainer::is_vertical() const {}

void FlowContainer::set_reverse_fill(bool p_reverse_fill) {}

bool FlowContainer::is_reverse_fill() const {}

FlowContainer::FlowContainer(bool p_vertical) {}

void FlowContainer::_bind_methods() {}