/**************************************************************************/ /* compressed_texture.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef COMPRESSED_TEXTURE_H #define COMPRESSED_TEXTURE_H #include "scene/resources/texture.h" class BitMap; class CompressedTexture2D : public Texture2D { … }; class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader { … }; class CompressedTextureLayered : public TextureLayered { … }; class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader { … }; class CompressedTexture2DArray : public CompressedTextureLayered { … }; class CompressedCubemap : public CompressedTextureLayered { … }; class CompressedCubemapArray : public CompressedTextureLayered { … }; class CompressedTexture3D : public Texture3D { … }; class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader { … }; #endif // COMPRESSED_TEXTURE_H