godot/scene/resources/visual_shader.h

/**************************************************************************/
/*  visual_shader.h                                                       */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef VISUAL_SHADER_H
#define VISUAL_SHADER_H

#include "core/string/string_builder.h"
#include "core/templates/safe_refcount.h"
#include "scene/gui/control.h"
#include "scene/resources/shader.h"

class VisualShaderNodeParameter;
class VisualShaderNode;

class VisualShader : public Shader {};

VARIANT_ENUM_CAST(VisualShader::Type)
VARIANT_ENUM_CAST(VisualShader::VaryingMode)
VARIANT_ENUM_CAST(VisualShader::VaryingType)
///
///
///

class VisualShaderNode : public Resource {};

VARIANT_ENUM_CAST(VisualShaderNode::PortType)

class VisualShaderNodeCustom : public VisualShaderNode {};

/////

class VisualShaderNodeInput : public VisualShaderNode {};

///

class VisualShaderNodeOutput : public VisualShaderNode {};

class VisualShaderNodeParameter : public VisualShaderNode {};

VARIANT_ENUM_CAST(VisualShaderNodeParameter::Qualifier)

class VisualShaderNodeParameterRef : public VisualShaderNode {};

class VisualShaderNodeResizableBase : public VisualShaderNode {};

class VisualShaderNodeFrame : public VisualShaderNodeResizableBase {};

#ifndef DISABLE_DEPRECATED
// Deprecated, for compatibility only.
class VisualShaderNodeComment : public VisualShaderNodeFrame {};
#endif

class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase {};

class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {};

class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression {};

class VisualShaderNodeVarying : public VisualShaderNode {};

class VisualShaderNodeVaryingSetter : public VisualShaderNodeVarying {};

class VisualShaderNodeVaryingGetter : public VisualShaderNodeVarying {};

extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name);

#endif // VISUAL_SHADER_H