godot/scene/gui/texture_button.cpp

/**************************************************************************/
/*  texture_button.cpp                                                    */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "texture_button.h"

#include "core/typedefs.h"

#include <stdlib.h>

Size2 TextureButton::get_minimum_size() const {}

bool TextureButton::has_point(const Point2 &p_point) const {}

void TextureButton::_notification(int p_what) {}

void TextureButton::_bind_methods() {}

void TextureButton::set_texture_normal(const Ref<Texture2D> &p_normal) {}

void TextureButton::set_texture_pressed(const Ref<Texture2D> &p_pressed) {}

void TextureButton::set_texture_hover(const Ref<Texture2D> &p_hover) {}

void TextureButton::set_texture_disabled(const Ref<Texture2D> &p_disabled) {}

void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {}

Ref<Texture2D> TextureButton::get_texture_normal() const {}

Ref<Texture2D> TextureButton::get_texture_pressed() const {}

Ref<Texture2D> TextureButton::get_texture_hover() const {}

Ref<Texture2D> TextureButton::get_texture_disabled() const {}

Ref<BitMap> TextureButton::get_click_mask() const {}

Ref<Texture2D> TextureButton::get_texture_focused() const {
	return focused;
};

void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) {
	focused = p_focused;
};

void TextureButton::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) {}

void TextureButton::_texture_changed() {}

bool TextureButton::get_ignore_texture_size() const {}

void TextureButton::set_ignore_texture_size(bool p_ignore) {}

void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) {}

TextureButton::StretchMode TextureButton::get_stretch_mode() const {}

void TextureButton::set_flip_h(bool p_flip) {}

bool TextureButton::is_flipped_h() const {}

void TextureButton::set_flip_v(bool p_flip) {}

bool TextureButton::is_flipped_v() const {}

TextureButton::TextureButton() {}