/**************************************************************************/ /* tile_set.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TILE_SET_H #define TILE_SET_H #include "core/io/resource.h" #include "core/object/object.h" #include "core/templates/local_vector.h" #include "core/templates/rb_set.h" #include "scene/2d/light_occluder_2d.h" #include "scene/main/canvas_item.h" #include "scene/resources/2d/convex_polygon_shape_2d.h" #include "scene/resources/2d/navigation_polygon.h" #include "scene/resources/image_texture.h" #include "scene/resources/packed_scene.h" #include "scene/resources/physics_material.h" #ifndef DISABLE_DEPRECATED #include "scene/resources/shader.h" #endif class TileMap; class TileSetSource; class TileSetAtlasSource; class TileData; // Forward-declare the plugins. class TileSetPlugin; class TileSetPluginAtlasRendering; class TileSetPluginAtlasPhysics; class TileSetPluginAtlasNavigation; TileMapCell; class TileMapPattern : public Resource { … }; class TileSet : public Resource { … }; class TileSetSource : public Resource { … }; class TileSetAtlasSource : public TileSetSource { … }; class TileSetScenesCollectionSource : public TileSetSource { … }; class TileData : public Object { … }; VARIANT_ENUM_CAST(TileSet::CellNeighbor); VARIANT_ENUM_CAST(TileSet::TerrainMode); VARIANT_ENUM_CAST(TileSet::TileShape); VARIANT_ENUM_CAST(TileSet::TileLayout); VARIANT_ENUM_CAST(TileSet::TileOffsetAxis); VARIANT_ENUM_CAST(TileSetAtlasSource::TileAnimationMode); #endif // TILE_SET_H