#include "lightmap_gi.h"
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/math/delaunay_3d.h"
#include "lightmap_probe.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/sky.h"
void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) { … }
int LightmapGIData::get_user_count() const { … }
NodePath LightmapGIData::get_user_path(int p_user) const { … }
int32_t LightmapGIData::get_user_sub_instance(int p_user) const { … }
Rect2 LightmapGIData::get_user_lightmap_uv_scale(int p_user) const { … }
int LightmapGIData::get_user_lightmap_slice_index(int p_user) const { … }
void LightmapGIData::clear_users() { … }
void LightmapGIData::_set_user_data(const Array &p_data) { … }
Array LightmapGIData::_get_user_data() const { … }
void LightmapGIData::set_lightmap_textures(const TypedArray<TextureLayered> &p_data) { … }
TypedArray<TextureLayered> LightmapGIData::get_lightmap_textures() const { … }
RID LightmapGIData::get_rid() const { … }
void LightmapGIData::clear() { … }
void LightmapGIData::_reset_lightmap_textures() { … }
void LightmapGIData::set_uses_spherical_harmonics(bool p_enable) { … }
bool LightmapGIData::is_using_spherical_harmonics() const { … }
void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure) { … }
PackedVector3Array LightmapGIData::get_capture_points() const { … }
PackedColorArray LightmapGIData::get_capture_sh() const { … }
PackedInt32Array LightmapGIData::get_capture_tetrahedra() const { … }
PackedInt32Array LightmapGIData::get_capture_bsp_tree() const { … }
AABB LightmapGIData::get_capture_bounds() const { … }
bool LightmapGIData::is_interior() const { … }
float LightmapGIData::get_baked_exposure() const { … }
void LightmapGIData::_set_probe_data(const Dictionary &p_data) { … }
Dictionary LightmapGIData::_get_probe_data() const { … }
#ifndef DISABLE_DEPRECATED
void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_texture) { … }
Ref<TextureLayered> LightmapGIData::get_light_texture() const { … }
void LightmapGIData::_set_light_textures_data(const Array &p_data) { … }
Array LightmapGIData::_get_light_textures_data() const { … }
#endif
void LightmapGIData::_bind_methods() { … }
LightmapGIData::LightmapGIData() { … }
LightmapGIData::~LightmapGIData() { … }
void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) { … }
int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const { … }
int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) { … }
bool LightmapGI::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) { … }
void LightmapGI::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) { … }
void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds) { … }
LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) { … }
void LightmapGI::_notification(int p_what) { … }
void LightmapGI::_assign_lightmaps() { … }
void LightmapGI::_clear_lightmaps() { … }
void LightmapGI::set_light_data(const Ref<LightmapGIData> &p_data) { … }
Ref<LightmapGIData> LightmapGI::get_light_data() const { … }
void LightmapGI::set_bake_quality(BakeQuality p_quality) { … }
LightmapGI::BakeQuality LightmapGI::get_bake_quality() const { … }
AABB LightmapGI::get_aabb() const { … }
void LightmapGI::set_use_denoiser(bool p_enable) { … }
bool LightmapGI::is_using_denoiser() const { … }
void LightmapGI::set_denoiser_strength(float p_denoiser_strength) { … }
float LightmapGI::get_denoiser_strength() const { … }
void LightmapGI::set_denoiser_range(int p_denoiser_range) { … }
int LightmapGI::get_denoiser_range() const { … }
void LightmapGI::set_directional(bool p_enable) { … }
bool LightmapGI::is_directional() const { … }
void LightmapGI::set_use_texture_for_bounces(bool p_enable) { … }
bool LightmapGI::is_using_texture_for_bounces() const { … }
void LightmapGI::set_interior(bool p_enable) { … }
bool LightmapGI::is_interior() const { … }
void LightmapGI::set_environment_mode(EnvironmentMode p_mode) { … }
LightmapGI::EnvironmentMode LightmapGI::get_environment_mode() const { … }
void LightmapGI::set_environment_custom_sky(const Ref<Sky> &p_sky) { … }
Ref<Sky> LightmapGI::get_environment_custom_sky() const { … }
void LightmapGI::set_environment_custom_color(const Color &p_color) { … }
Color LightmapGI::get_environment_custom_color() const { … }
void LightmapGI::set_environment_custom_energy(float p_energy) { … }
float LightmapGI::get_environment_custom_energy() const { … }
void LightmapGI::set_bounces(int p_bounces) { … }
int LightmapGI::get_bounces() const { … }
void LightmapGI::set_bounce_indirect_energy(float p_indirect_energy) { … }
float LightmapGI::get_bounce_indirect_energy() const { … }
void LightmapGI::set_bias(float p_bias) { … }
float LightmapGI::get_bias() const { … }
void LightmapGI::set_texel_scale(float p_multiplier) { … }
float LightmapGI::get_texel_scale() const { … }
void LightmapGI::set_max_texture_size(int p_size) { … }
int LightmapGI::get_max_texture_size() const { … }
void LightmapGI::set_generate_probes(GenerateProbes p_generate_probes) { … }
LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const { … }
void LightmapGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { … }
Ref<CameraAttributes> LightmapGI::get_camera_attributes() const { … }
PackedStringArray LightmapGI::get_configuration_warnings() const { … }
void LightmapGI::_validate_property(PropertyInfo &p_property) const { … }
void LightmapGI::_bind_methods() { … }
LightmapGI::LightmapGI() { … }