godot/scene/3d/navigation_link_3d.cpp

/**************************************************************************/
/*  navigation_link_3d.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "navigation_link_3d.h"

#include "mesh_instance_3d.h"
#include "servers/navigation_server_3d.h"

#ifdef DEBUG_ENABLED
void NavigationLink3D::_update_debug_mesh() {}
#endif // DEBUG_ENABLED

void NavigationLink3D::_bind_methods() {}

#ifndef DISABLE_DEPRECATED
bool NavigationLink3D::_set(const StringName &p_name, const Variant &p_value) {}

bool NavigationLink3D::_get(const StringName &p_name, Variant &r_ret) const {}
#endif // DISABLE_DEPRECATED

void NavigationLink3D::_notification(int p_what) {}

NavigationLink3D::NavigationLink3D() {}

NavigationLink3D::~NavigationLink3D() {}

RID NavigationLink3D::get_rid() const {}

void NavigationLink3D::set_enabled(bool p_enabled) {}

void NavigationLink3D::set_navigation_map(RID p_navigation_map) {}

RID NavigationLink3D::get_navigation_map() const {}

void NavigationLink3D::set_bidirectional(bool p_bidirectional) {}

void NavigationLink3D::set_navigation_layers(uint32_t p_navigation_layers) {}

void NavigationLink3D::set_navigation_layer_value(int p_layer_number, bool p_value) {}

bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const {}

void NavigationLink3D::set_start_position(Vector3 p_position) {}

void NavigationLink3D::set_end_position(Vector3 p_position) {}

void NavigationLink3D::set_global_start_position(Vector3 p_position) {}

Vector3 NavigationLink3D::get_global_start_position() const {}

void NavigationLink3D::set_global_end_position(Vector3 p_position) {}

Vector3 NavigationLink3D::get_global_end_position() const {}

void NavigationLink3D::set_enter_cost(real_t p_enter_cost) {}

void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {}

PackedStringArray NavigationLink3D::get_configuration_warnings() const {}

void NavigationLink3D::_link_enter_navigation_map() {}

void NavigationLink3D::_link_exit_navigation_map() {}

void NavigationLink3D::_link_update_transform() {}