godot/scene/3d/skeleton_modifier_3d.cpp

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/*  skeleton_modifier_3d.cpp                                              */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "skeleton_modifier_3d.h"

void SkeletonModifier3D::_validate_property(PropertyInfo &p_property) const {}

PackedStringArray SkeletonModifier3D::get_configuration_warnings() const {}

/* Skeleton3D */

Skeleton3D *SkeletonModifier3D::get_skeleton() const {}

void SkeletonModifier3D::_update_skeleton_path() {}

void SkeletonModifier3D::_update_skeleton() {}

void SkeletonModifier3D::_skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) {}

/* Process */

void SkeletonModifier3D::set_active(bool p_active) {}

bool SkeletonModifier3D::is_active() const {}

void SkeletonModifier3D::_set_active(bool p_active) {}

void SkeletonModifier3D::set_influence(real_t p_influence) {}

real_t SkeletonModifier3D::get_influence() const {}

void SkeletonModifier3D::process_modification() {}

void SkeletonModifier3D::_process_modification() {}

void SkeletonModifier3D::_notification(int p_what) {}

void SkeletonModifier3D::_bind_methods() {}

SkeletonModifier3D::SkeletonModifier3D() {}