godot/thirdparty/zstd/common/debug.h

/* ******************************************************************
 * debug
 * Part of FSE library
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 *
 * You can contact the author at :
 * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy
 *
 * This source code is licensed under both the BSD-style license (found in the
 * LICENSE file in the root directory of this source tree) and the GPLv2 (found
 * in the COPYING file in the root directory of this source tree).
 * You may select, at your option, one of the above-listed licenses.
****************************************************************** */


/*
 * The purpose of this header is to enable debug functions.
 * They regroup assert(), DEBUGLOG() and RAWLOG() for run-time,
 * and DEBUG_STATIC_ASSERT() for compile-time.
 *
 * By default, DEBUGLEVEL==0, which means run-time debug is disabled.
 *
 * Level 1 enables assert() only.
 * Starting level 2, traces can be generated and pushed to stderr.
 * The higher the level, the more verbose the traces.
 *
 * It's possible to dynamically adjust level using variable g_debug_level,
 * which is only declared if DEBUGLEVEL>=2,
 * and is a global variable, not multi-thread protected (use with care)
 */

#ifndef DEBUG_H_12987983217
#define DEBUG_H_12987983217

#if defined (__cplusplus)
extern "C" {
#endif


/* static assert is triggered at compile time, leaving no runtime artefact.
 * static assert only works with compile-time constants.
 * Also, this variant can only be used inside a function. */
#define DEBUG_STATIC_ASSERT(c)


/* DEBUGLEVEL is expected to be defined externally,
 * typically through compiler command line.
 * Value must be a number. */
#ifndef DEBUGLEVEL
#define DEBUGLEVEL
#endif


/* recommended values for DEBUGLEVEL :
 * 0 : release mode, no debug, all run-time checks disabled
 * 1 : enables assert() only, no display
 * 2 : reserved, for currently active debug path
 * 3 : events once per object lifetime (CCtx, CDict, etc.)
 * 4 : events once per frame
 * 5 : events once per block
 * 6 : events once per sequence (verbose)
 * 7+: events at every position (*very* verbose)
 *
 * It's generally inconvenient to output traces > 5.
 * In which case, it's possible to selectively trigger high verbosity levels
 * by modifying g_debug_level.
 */

#if (DEBUGLEVEL>=1)
#define ZSTD_DEPS_NEED_ASSERT
#  include "zstd_deps.h"
#else
#  ifndef assert   /* assert may be already defined, due to prior #include <assert.h> */
#define assert(condition)
#  endif
#endif

#if (DEBUGLEVEL>=2)
#define ZSTD_DEPS_NEED_IO
#  include "zstd_deps.h"
extern int g_debuglevel; /* the variable is only declared,
                            it actually lives in debug.c,
                            and is shared by the whole process.
                            It's not thread-safe.
                            It's useful when enabling very verbose levels
                            on selective conditions (such as position in src) */

#define RAWLOG

#define STRINGIFY
#define TOSTRING
#define LINE_AS_STRING

#define DEBUGLOG
#else
#define RAWLOG(l, ...)
#define DEBUGLOG(l, ...)
#endif


#if defined (__cplusplus)
}
#endif

#endif /* DEBUG_H_12987983217 */