godot/scene/3d/physics/joints/joint_3d.cpp

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/*  joint_3d.cpp                                                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "joint_3d.h"

void Joint3D::_disconnect_signals() {}

void Joint3D::_body_exit_tree() {}

void Joint3D::_update_joint(bool p_only_free) {}

void Joint3D::set_node_a(const NodePath &p_node_a) {}

NodePath Joint3D::get_node_a() const {}

void Joint3D::set_node_b(const NodePath &p_node_b) {}

NodePath Joint3D::get_node_b() const {}

void Joint3D::set_solver_priority(int p_priority) {}

int Joint3D::get_solver_priority() const {}

void Joint3D::_notification(int p_what) {}

void Joint3D::set_exclude_nodes_from_collision(bool p_enable) {}

bool Joint3D::get_exclude_nodes_from_collision() const {}

PackedStringArray Joint3D::get_configuration_warnings() const {}

void Joint3D::_bind_methods() {}

Joint3D::Joint3D() {}

Joint3D::~Joint3D() {}