/**************************************************************************/ /* joint_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "joint_3d.h" void Joint3D::_disconnect_signals() { … } void Joint3D::_body_exit_tree() { … } void Joint3D::_update_joint(bool p_only_free) { … } void Joint3D::set_node_a(const NodePath &p_node_a) { … } NodePath Joint3D::get_node_a() const { … } void Joint3D::set_node_b(const NodePath &p_node_b) { … } NodePath Joint3D::get_node_b() const { … } void Joint3D::set_solver_priority(int p_priority) { … } int Joint3D::get_solver_priority() const { … } void Joint3D::_notification(int p_what) { … } void Joint3D::set_exclude_nodes_from_collision(bool p_enable) { … } bool Joint3D::get_exclude_nodes_from_collision() const { … } PackedStringArray Joint3D::get_configuration_warnings() const { … } void Joint3D::_bind_methods() { … } Joint3D::Joint3D() { … } Joint3D::~Joint3D() { … }