godot/scene/2d/line_builder.cpp

/**************************************************************************/
/*  line_builder.cpp                                                      */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "line_builder.h"

#include "core/math/geometry_2d.h"

// Utility method.
static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) {}

LineBuilder::LineBuilder() {}

void LineBuilder::build() {}

void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx) {}

void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) {}

void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {}

void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation orientation) {}

void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) {}