godot/scene/2d/navigation_region_2d.cpp

/**************************************************************************/
/*  navigation_region_2d.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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#include "navigation_region_2d.h"

#include "core/math/geometry_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"

RID NavigationRegion2D::get_rid() const {}

void NavigationRegion2D::set_enabled(bool p_enabled) {}

bool NavigationRegion2D::is_enabled() const {}

void NavigationRegion2D::set_use_edge_connections(bool p_enabled) {}

bool NavigationRegion2D::get_use_edge_connections() const {}

void NavigationRegion2D::set_navigation_layers(uint32_t p_navigation_layers) {}

uint32_t NavigationRegion2D::get_navigation_layers() const {}

void NavigationRegion2D::set_navigation_layer_value(int p_layer_number, bool p_value) {}

bool NavigationRegion2D::get_navigation_layer_value(int p_layer_number) const {}

void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) {}

real_t NavigationRegion2D::get_enter_cost() const {}

void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) {}

real_t NavigationRegion2D::get_travel_cost() const {}

RID NavigationRegion2D::get_region_rid() const {}

#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {}

bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {}
#endif

void NavigationRegion2D::_notification(int p_what) {}

void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_navigation_polygon) {}

Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {}

void NavigationRegion2D::set_navigation_map(RID p_navigation_map) {}

RID NavigationRegion2D::get_navigation_map() const {}

void NavigationRegion2D::bake_navigation_polygon(bool p_on_thread) {}

void NavigationRegion2D::_bake_finished(Ref<NavigationPolygon> p_navigation_polygon) {}

bool NavigationRegion2D::is_baking() const {}

void NavigationRegion2D::_navigation_polygon_changed() {}

#ifdef DEBUG_ENABLED
void NavigationRegion2D::_navigation_map_changed(RID p_map) {}
#endif // DEBUG_ENABLED

#ifdef DEBUG_ENABLED
void NavigationRegion2D::_navigation_debug_changed() {}
#endif // DEBUG_ENABLED

PackedStringArray NavigationRegion2D::get_configuration_warnings() const {}

void NavigationRegion2D::_bind_methods() {}

#ifndef DISABLE_DEPRECATED
// Compatibility with earlier 4.0 betas.
bool NavigationRegion2D::_set(const StringName &p_name, const Variant &p_value) {}

bool NavigationRegion2D::_get(const StringName &p_name, Variant &r_ret) const {}
#endif // DISABLE_DEPRECATED

NavigationRegion2D::NavigationRegion2D() {}

NavigationRegion2D::~NavigationRegion2D() {}

void NavigationRegion2D::_region_enter_navigation_map() {}

void NavigationRegion2D::_region_exit_navigation_map() {}

void NavigationRegion2D::_region_update_transform() {}

#ifdef DEBUG_ENABLED
void NavigationRegion2D::_update_debug_mesh() {}
#endif // DEBUG_ENABLED

#ifdef DEBUG_ENABLED
void NavigationRegion2D::_update_debug_edge_connections_mesh() {}
#endif // DEBUG_ENABLED

#ifdef DEBUG_ENABLED
void NavigationRegion2D::_update_debug_baking_rect() {}
#endif // DEBUG_ENABLED

#ifdef DEBUG_ENABLED
void NavigationRegion2D::_free_debug() {}
#endif // DEBUG_ENABLED