/**************************************************************************/ /* parallax_background.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "parallax_background.h" #include "parallax_layer.h" void ParallaxBackground::_notification(int p_what) { … } void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset) { … } void ParallaxBackground::set_scroll_scale(real_t p_scale) { … } real_t ParallaxBackground::get_scroll_scale() const { … } void ParallaxBackground::set_scroll_offset(const Point2 &p_ofs) { … } void ParallaxBackground::_update_scroll() { … } Point2 ParallaxBackground::get_scroll_offset() const { … } void ParallaxBackground::set_scroll_base_offset(const Point2 &p_ofs) { … } Point2 ParallaxBackground::get_scroll_base_offset() const { … } void ParallaxBackground::set_scroll_base_scale(const Point2 &p_ofs) { … } Point2 ParallaxBackground::get_scroll_base_scale() const { … } void ParallaxBackground::set_limit_begin(const Point2 &p_ofs) { … } Point2 ParallaxBackground::get_limit_begin() const { … } void ParallaxBackground::set_limit_end(const Point2 &p_ofs) { … } Point2 ParallaxBackground::get_limit_end() const { … } void ParallaxBackground::set_ignore_camera_zoom(bool ignore) { … } bool ParallaxBackground::is_ignore_camera_zoom() { … } Vector2 ParallaxBackground::get_final_offset() const { … } void ParallaxBackground::_bind_methods() { … } ParallaxBackground::ParallaxBackground() { … }