godot/scene/2d/node_2d.cpp

/**************************************************************************/
/*  node_2d.cpp                                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "node_2d.h"

#include "scene/main/viewport.h"

#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {}

void Node2D::_edit_set_state(const Dictionary &p_state) {}

void Node2D::_edit_set_position(const Point2 &p_position) {}

Point2 Node2D::_edit_get_position() const {}

void Node2D::_edit_set_scale(const Size2 &p_scale) {}

Size2 Node2D::_edit_get_scale() const {}

void Node2D::_edit_set_rotation(real_t p_rotation) {}

real_t Node2D::_edit_get_rotation() const {}

bool Node2D::_edit_use_rotation() const {}

void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {}
#endif

void Node2D::_set_xform_dirty(bool p_dirty) const {}

void Node2D::_update_xform_values() const {}

void Node2D::_update_transform() {}

void Node2D::reparent(Node *p_parent, bool p_keep_global_transform) {}

void Node2D::set_position(const Point2 &p_pos) {}

void Node2D::set_rotation(real_t p_radians) {}

void Node2D::set_rotation_degrees(real_t p_degrees) {}

void Node2D::set_skew(real_t p_radians) {}

void Node2D::set_scale(const Size2 &p_scale) {}

Point2 Node2D::get_position() const {}

real_t Node2D::get_rotation() const {}

real_t Node2D::get_rotation_degrees() const {}

real_t Node2D::get_skew() const {}

Size2 Node2D::get_scale() const {}

Transform2D Node2D::get_transform() const {}

void Node2D::rotate(real_t p_radians) {}

void Node2D::translate(const Vector2 &p_amount) {}

void Node2D::global_translate(const Vector2 &p_amount) {}

void Node2D::apply_scale(const Size2 &p_amount) {}

void Node2D::move_x(real_t p_delta, bool p_scaled) {}

void Node2D::move_y(real_t p_delta, bool p_scaled) {}

Point2 Node2D::get_global_position() const {}

void Node2D::set_global_position(const Point2 &p_pos) {}

real_t Node2D::get_global_rotation() const {}

real_t Node2D::get_global_rotation_degrees() const {}

real_t Node2D::get_global_skew() const {}

void Node2D::set_global_rotation(const real_t p_radians) {}

void Node2D::set_global_rotation_degrees(const real_t p_degrees) {}

void Node2D::set_global_skew(const real_t p_radians) {}

Size2 Node2D::get_global_scale() const {}

void Node2D::set_global_scale(const Size2 &p_scale) {}

void Node2D::set_transform(const Transform2D &p_transform) {}

void Node2D::set_global_transform(const Transform2D &p_transform) {}

Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {}

void Node2D::look_at(const Vector2 &p_pos) {}

real_t Node2D::get_angle_to(const Vector2 &p_pos) const {}

Point2 Node2D::to_local(Point2 p_global) const {}

Point2 Node2D::to_global(Point2 p_local) const {}

void Node2D::_notification(int p_notification) {}

void Node2D::_bind_methods() {}