godot/scene/2d/physics/area_2d.cpp

/**************************************************************************/
/*  area_2d.cpp                                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "area_2d.h"

#include "servers/audio_server.h"

void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {}

Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const {}

void Area2D::set_gravity_is_point(bool p_enabled) {}

bool Area2D::is_gravity_a_point() const {}

void Area2D::set_gravity_point_unit_distance(real_t p_scale) {}

real_t Area2D::get_gravity_point_unit_distance() const {}

void Area2D::set_gravity_point_center(const Vector2 &p_center) {}

const Vector2 &Area2D::get_gravity_point_center() const {}

void Area2D::set_gravity_direction(const Vector2 &p_direction) {}

const Vector2 &Area2D::get_gravity_direction() const {}

void Area2D::set_gravity(real_t p_gravity) {}

real_t Area2D::get_gravity() const {}

void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {}

Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const {}

void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {}

Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const {}

void Area2D::set_linear_damp(real_t p_linear_damp) {}

real_t Area2D::get_linear_damp() const {}

void Area2D::set_angular_damp(real_t p_angular_damp) {}

real_t Area2D::get_angular_damp() const {}

void Area2D::set_priority(int p_priority) {}

int Area2D::get_priority() const {}

void Area2D::_body_enter_tree(ObjectID p_id) {}

void Area2D::_body_exit_tree(ObjectID p_id) {}

void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {}

void Area2D::_area_enter_tree(ObjectID p_id) {}

void Area2D::_area_exit_tree(ObjectID p_id) {}

void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {}

void Area2D::_clear_monitoring() {}

void Area2D::_space_changed(const RID &p_new_space) {}

void Area2D::set_monitoring(bool p_enable) {}

bool Area2D::is_monitoring() const {}

void Area2D::set_monitorable(bool p_enable) {}

bool Area2D::is_monitorable() const {}

TypedArray<Node2D> Area2D::get_overlapping_bodies() const {}

TypedArray<Area2D> Area2D::get_overlapping_areas() const {}

bool Area2D::has_overlapping_bodies() const {}

bool Area2D::has_overlapping_areas() const {}

bool Area2D::overlaps_area(Node *p_area) const {}

bool Area2D::overlaps_body(Node *p_body) const {}

void Area2D::set_audio_bus_override(bool p_override) {}

bool Area2D::is_overriding_audio_bus() const {}

void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {}

StringName Area2D::get_audio_bus_name() const {}

void Area2D::_validate_property(PropertyInfo &p_property) const {}

void Area2D::_bind_methods() {}

Area2D::Area2D() :{}

Area2D::~Area2D() {}