godot/scene/2d/physics/physical_bone_2d.cpp

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/*  physical_bone_2d.cpp                                                  */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "physical_bone_2d.h"

#include "scene/2d/physics/joints/joint_2d.h"

void PhysicalBone2D::_notification(int p_what) {}

void PhysicalBone2D::_position_at_bone2d() {}

void PhysicalBone2D::_find_skeleton_parent() {}

void PhysicalBone2D::_find_joint_child() {}

PackedStringArray PhysicalBone2D::get_configuration_warnings() const {}

void PhysicalBone2D::_auto_configure_joint() {}

void PhysicalBone2D::_start_physics_simulation() {}

void PhysicalBone2D::_stop_physics_simulation() {}

Joint2D *PhysicalBone2D::get_joint() const {}

bool PhysicalBone2D::get_auto_configure_joint() const {}

void PhysicalBone2D::set_auto_configure_joint(bool p_auto_configure) {}

void PhysicalBone2D::set_simulate_physics(bool p_simulate) {}

bool PhysicalBone2D::get_simulate_physics() const {}

bool PhysicalBone2D::is_simulating_physics() const {}

void PhysicalBone2D::set_bone2d_nodepath(const NodePath &p_nodepath) {}

NodePath PhysicalBone2D::get_bone2d_nodepath() const {}

void PhysicalBone2D::set_bone2d_index(int p_bone_idx) {}

int PhysicalBone2D::get_bone2d_index() const {}

void PhysicalBone2D::set_follow_bone_when_simulating(bool p_follow_bone) {}

bool PhysicalBone2D::get_follow_bone_when_simulating() const {}

void PhysicalBone2D::_bind_methods() {}

PhysicalBone2D::PhysicalBone2D() {}

PhysicalBone2D::~PhysicalBone2D() {}