godot/scene/2d/physics/kinematic_collision_2d.cpp

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/*  kinematic_collision_2d.cpp                                            */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "kinematic_collision_2d.h"

#include "scene/2d/physics/character_body_2d.h"
#include "scene/2d/physics/physics_body_2d.h"

Vector2 KinematicCollision2D::get_position() const {}

Vector2 KinematicCollision2D::get_normal() const {}

Vector2 KinematicCollision2D::get_travel() const {}

Vector2 KinematicCollision2D::get_remainder() const {}

real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {}

real_t KinematicCollision2D::get_depth() const {}

Object *KinematicCollision2D::get_local_shape() const {}

Object *KinematicCollision2D::get_collider() const {}

ObjectID KinematicCollision2D::get_collider_id() const {}

RID KinematicCollision2D::get_collider_rid() const {}

Object *KinematicCollision2D::get_collider_shape() const {}

int KinematicCollision2D::get_collider_shape_index() const {}

Vector2 KinematicCollision2D::get_collider_velocity() const {}

void KinematicCollision2D::_bind_methods() {}