/**************************************************************************/ /* collision_polygon_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "collision_polygon_2d.h" #include "core/math/geometry_2d.h" #include "scene/2d/physics/area_2d.h" #include "scene/2d/physics/collision_object_2d.h" #include "scene/resources/2d/concave_polygon_shape_2d.h" #include "scene/resources/2d/convex_polygon_shape_2d.h" #include "thirdparty/misc/polypartition.h" void CollisionPolygon2D::_build_polygon() { … } Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() { … } void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) { … } void CollisionPolygon2D::_notification(int p_what) { … } void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { … } Vector<Point2> CollisionPolygon2D::get_polygon() const { … } void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { … } CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const { … } #ifdef TOOLS_ENABLED Rect2 CollisionPolygon2D::_edit_get_rect() const { … } bool CollisionPolygon2D::_edit_use_rect() const { … } bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { … } #endif PackedStringArray CollisionPolygon2D::get_configuration_warnings() const { … } void CollisionPolygon2D::set_disabled(bool p_disabled) { … } bool CollisionPolygon2D::is_disabled() const { … } void CollisionPolygon2D::set_one_way_collision(bool p_enable) { … } bool CollisionPolygon2D::is_one_way_collision_enabled() const { … } void CollisionPolygon2D::set_one_way_collision_margin(real_t p_margin) { … } real_t CollisionPolygon2D::get_one_way_collision_margin() const { … } void CollisionPolygon2D::_bind_methods() { … } CollisionPolygon2D::CollisionPolygon2D() { … }