godot/scene/audio/audio_stream_player_internal.cpp

/**************************************************************************/
/*  audio_stream_player_internal.cpp                                      */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_stream_player_internal.h"

#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"

void AudioStreamPlayerInternal::_set_process(bool p_enabled) {}

void AudioStreamPlayerInternal::_update_stream_parameters() {}

void AudioStreamPlayerInternal::process() {}

void AudioStreamPlayerInternal::ensure_playback_limit() {}

void AudioStreamPlayerInternal::notification(int p_what) {}

Ref<AudioStreamPlayback> AudioStreamPlayerInternal::play_basic() {}

void AudioStreamPlayerInternal::set_stream_paused(bool p_pause) {}

bool AudioStreamPlayerInternal::get_stream_paused() const {}

void AudioStreamPlayerInternal::validate_property(PropertyInfo &p_property) const {}

bool AudioStreamPlayerInternal::set(const StringName &p_name, const Variant &p_value) {}

bool AudioStreamPlayerInternal::get(const StringName &p_name, Variant &r_ret) const {}

void AudioStreamPlayerInternal::get_property_list(List<PropertyInfo> *p_list) const {}

void AudioStreamPlayerInternal::set_stream(Ref<AudioStream> p_stream) {}

void AudioStreamPlayerInternal::seek(float p_seconds) {}

void AudioStreamPlayerInternal::stop_basic() {}

bool AudioStreamPlayerInternal::is_playing() const {}

float AudioStreamPlayerInternal::get_playback_position() {}

void AudioStreamPlayerInternal::set_playing(bool p_enable) {}

bool AudioStreamPlayerInternal::is_active() const {}

void AudioStreamPlayerInternal::set_pitch_scale(float p_pitch_scale) {}

void AudioStreamPlayerInternal::set_max_polyphony(int p_max_polyphony) {}

bool AudioStreamPlayerInternal::has_stream_playback() {}

Ref<AudioStreamPlayback> AudioStreamPlayerInternal::get_stream_playback() {}

void AudioStreamPlayerInternal::set_playback_type(AudioServer::PlaybackType p_playback_type) {}

AudioServer::PlaybackType AudioStreamPlayerInternal::get_playback_type() const {}

StringName AudioStreamPlayerInternal::get_bus() const {}

AudioStreamPlayerInternal::AudioStreamPlayerInternal(Node *p_node, const Callable &p_play_callable, const Callable &p_stop_callable, bool p_physical) {}