/**************************************************************************/ /* animation_library.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_library.h" #include "scene/scene_string_names.h" bool AnimationLibrary::is_valid_animation_name(const String &p_name) { … } bool AnimationLibrary::is_valid_library_name(const String &p_name) { … } String AnimationLibrary::validate_library_name(const String &p_name) { … } Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) { … } void AnimationLibrary::remove_animation(const StringName &p_name) { … } void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_new_name) { … } bool AnimationLibrary::has_animation(const StringName &p_name) const { … } Ref<Animation> AnimationLibrary::get_animation(const StringName &p_name) const { … } TypedArray<StringName> AnimationLibrary::_get_animation_list() const { … } void AnimationLibrary::_animation_changed(const StringName &p_name) { … } void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const { … } void AnimationLibrary::_set_data(const Dictionary &p_data) { … } Dictionary AnimationLibrary::_get_data() const { … } #ifdef TOOLS_ENABLED void AnimationLibrary::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { … } #endif void AnimationLibrary::_bind_methods() { … } AnimationLibrary::AnimationLibrary() { … }