/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ #ifndef SUBSURFACE_SCATTERING_GLSL_GEN_H_RD #define SUBSURFACE_SCATTERING_GLSL_GEN_H_RD #include "servers/rendering/renderer_rd/shader_rd.h" class SubsurfaceScatteringShaderRD : public ShaderRD { … }; #endif