godot/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl.gen.h

/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef SCENE_FORWARD_CLUSTERED_GLSL_GEN_H_RD
#define SCENE_FORWARD_CLUSTERED_GLSL_GEN_H_RD

#include "servers/rendering/renderer_rd/shader_rd.h"

class SceneForwardClusteredShaderRD : public ShaderRD {};

#endif