/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ #ifndef SCENE_FORWARD_CLUSTERED_GLSL_GEN_H_RD #define SCENE_FORWARD_CLUSTERED_GLSL_GEN_H_RD #include "servers/rendering/renderer_rd/shader_rd.h" class SceneForwardClusteredShaderRD : public ShaderRD { … }; #endif