godot/servers/rendering/renderer_rd/shaders/forward_clustered/best_fit_normal.glsl.gen.h

/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef BEST_FIT_NORMAL_GLSL_GEN_H_RD
#define BEST_FIT_NORMAL_GLSL_GEN_H_RD

#include "servers/rendering/renderer_rd/shader_rd.h"

class BestFitNormalShaderRD : public ShaderRD {};

#endif