godot/scene/resources/atlas_texture.cpp

/**************************************************************************/
/*  atlas_texture.cpp                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "atlas_texture.h"

int AtlasTexture::get_width() const {}

int AtlasTexture::get_height() const {}

RID AtlasTexture::get_rid() const {}

bool AtlasTexture::has_alpha() const {}

void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) {}

Ref<Texture2D> AtlasTexture::get_atlas() const {}

void AtlasTexture::set_region(const Rect2 &p_region) {}

Rect2 AtlasTexture::get_region() const {}

void AtlasTexture::set_margin(const Rect2 &p_margin) {}

Rect2 AtlasTexture::get_margin() const {}

void AtlasTexture::set_filter_clip(const bool p_enable) {}

bool AtlasTexture::has_filter_clip() const {}

Rect2 AtlasTexture::_get_region_rect() const {}

void AtlasTexture::_bind_methods() {}

void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {}

void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {}

void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {}

bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {}

bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {}

Ref<Image> AtlasTexture::get_image() const {}

AtlasTexture::AtlasTexture() {}