/**************************************************************************/ /* atlas_texture.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "atlas_texture.h" int AtlasTexture::get_width() const { … } int AtlasTexture::get_height() const { … } RID AtlasTexture::get_rid() const { … } bool AtlasTexture::has_alpha() const { … } void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) { … } Ref<Texture2D> AtlasTexture::get_atlas() const { … } void AtlasTexture::set_region(const Rect2 &p_region) { … } Rect2 AtlasTexture::get_region() const { … } void AtlasTexture::set_margin(const Rect2 &p_margin) { … } Rect2 AtlasTexture::get_margin() const { … } void AtlasTexture::set_filter_clip(const bool p_enable) { … } bool AtlasTexture::has_filter_clip() const { … } Rect2 AtlasTexture::_get_region_rect() const { … } void AtlasTexture::_bind_methods() { … } void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { … } void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { … } void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { … } bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { … } bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const { … } Ref<Image> AtlasTexture::get_image() const { … } AtlasTexture::AtlasTexture() { … }