godot/scene/resources/gradient_texture.cpp

/**************************************************************************/
/*  gradient_texture.cpp                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "gradient_texture.h"

#include "core/math/geometry_2d.h"

GradientTexture1D::GradientTexture1D() {}

GradientTexture1D::~GradientTexture1D() {}

void GradientTexture1D::_bind_methods() {}

void GradientTexture1D::set_gradient(Ref<Gradient> p_gradient) {}

Ref<Gradient> GradientTexture1D::get_gradient() const {}

void GradientTexture1D::_queue_update() {}

void GradientTexture1D::_update() {}

void GradientTexture1D::set_width(int p_width) {}

int GradientTexture1D::get_width() const {}

void GradientTexture1D::set_use_hdr(bool p_enabled) {}

bool GradientTexture1D::is_using_hdr() const {}

RID GradientTexture1D::get_rid() const {}

Ref<Image> GradientTexture1D::get_image() const {}

void GradientTexture1D::update_now() {}

//////////////////

GradientTexture2D::GradientTexture2D() {}

GradientTexture2D::~GradientTexture2D() {}

void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) {}

Ref<Gradient> GradientTexture2D::get_gradient() const {}

void GradientTexture2D::_queue_update() {}

void GradientTexture2D::_update() {}

float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {}

void GradientTexture2D::set_width(int p_width) {}

int GradientTexture2D::get_width() const {}

void GradientTexture2D::set_height(int p_height) {}
int GradientTexture2D::get_height() const {}

void GradientTexture2D::set_use_hdr(bool p_enabled) {}

bool GradientTexture2D::is_using_hdr() const {}

void GradientTexture2D::set_fill_from(Vector2 p_fill_from) {}

Vector2 GradientTexture2D::get_fill_from() const {}

void GradientTexture2D::set_fill_to(Vector2 p_fill_to) {}

Vector2 GradientTexture2D::get_fill_to() const {}

void GradientTexture2D::set_fill(Fill p_fill) {}

GradientTexture2D::Fill GradientTexture2D::get_fill() const {}

void GradientTexture2D::set_repeat(Repeat p_repeat) {}

GradientTexture2D::Repeat GradientTexture2D::get_repeat() const {}

RID GradientTexture2D::get_rid() const {}

Ref<Image> GradientTexture2D::get_image() const {}

void GradientTexture2D::update_now() {}

void GradientTexture2D::_bind_methods() {}