godot/scene/resources/immediate_mesh.cpp

/**************************************************************************/
/*  immediate_mesh.cpp                                                    */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "immediate_mesh.h"

void ImmediateMesh::surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material) {}
void ImmediateMesh::surface_set_color(const Color &p_color) {}
void ImmediateMesh::surface_set_normal(const Vector3 &p_normal) {}
void ImmediateMesh::surface_set_tangent(const Plane &p_tangent) {}
void ImmediateMesh::surface_set_uv(const Vector2 &p_uv) {}
void ImmediateMesh::surface_set_uv2(const Vector2 &p_uv2) {}
void ImmediateMesh::surface_add_vertex(const Vector3 &p_vertex) {}

void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) {}

void ImmediateMesh::surface_end() {}

void ImmediateMesh::clear_surfaces() {}

int ImmediateMesh::get_surface_count() const {}
int ImmediateMesh::surface_get_array_len(int p_idx) const {}
int ImmediateMesh::surface_get_array_index_len(int p_idx) const {}
Array ImmediateMesh::surface_get_arrays(int p_surface) const {}
TypedArray<Array> ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) const {}
Dictionary ImmediateMesh::surface_get_lods(int p_surface) const {}
BitField<Mesh::ArrayFormat> ImmediateMesh::surface_get_format(int p_idx) const {}
Mesh::PrimitiveType ImmediateMesh::surface_get_primitive_type(int p_idx) const {}
void ImmediateMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {}
Ref<Material> ImmediateMesh::surface_get_material(int p_idx) const {}
int ImmediateMesh::get_blend_shape_count() const {}
StringName ImmediateMesh::get_blend_shape_name(int p_index) const {}
void ImmediateMesh::set_blend_shape_name(int p_index, const StringName &p_name) {}

AABB ImmediateMesh::get_aabb() const {}

void ImmediateMesh::_bind_methods() {}

RID ImmediateMesh::get_rid() const {}

ImmediateMesh::ImmediateMesh() {}
ImmediateMesh::~ImmediateMesh() {}