godot/scene/resources/label_settings.cpp

/**************************************************************************/
/*  label_settings.cpp                                                    */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "label_settings.h"

void LabelSettings::_font_changed() {}

void LabelSettings::_bind_methods() {}

void LabelSettings::set_line_spacing(real_t p_spacing) {}

real_t LabelSettings::get_line_spacing() const {}

void LabelSettings::set_font(const Ref<Font> &p_font) {}

Ref<Font> LabelSettings::get_font() const {}

void LabelSettings::set_font_size(int p_size) {}

int LabelSettings::get_font_size() const {}

void LabelSettings::set_font_color(const Color &p_color) {}

Color LabelSettings::get_font_color() const {}

void LabelSettings::set_outline_size(int p_size) {}

int LabelSettings::get_outline_size() const {}

void LabelSettings::set_outline_color(const Color &p_color) {}

Color LabelSettings::get_outline_color() const {}

void LabelSettings::set_shadow_size(int p_size) {}

int LabelSettings::get_shadow_size() const {}

void LabelSettings::set_shadow_color(const Color &p_color) {}

Color LabelSettings::get_shadow_color() const {}

void LabelSettings::set_shadow_offset(const Vector2 &p_offset) {}

Vector2 LabelSettings::get_shadow_offset() const {}