godot/scene/resources/multimesh.cpp

/**************************************************************************/
/*  multimesh.cpp                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "multimesh.h"

#include "servers/rendering_server.h"

#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.

void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) {}

Vector<Vector3> MultiMesh::_get_transform_array() const {}

void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) {}

Vector<Vector2> MultiMesh::_get_transform_2d_array() const {}

void MultiMesh::_set_color_array(const Vector<Color> &p_array) {}

Vector<Color> MultiMesh::_get_color_array() const {}

void MultiMesh::_set_custom_data_array(const Vector<Color> &p_array) {}

Vector<Color> MultiMesh::_get_custom_data_array() const {}
#endif // DISABLE_DEPRECATED

void MultiMesh::set_buffer(const Vector<float> &p_buffer) {}

Vector<float> MultiMesh::get_buffer() const {}

void MultiMesh::set_buffer_interpolated(const Vector<float> &p_buffer_curr, const Vector<float> &p_buffer_prev) {}

void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {}

Ref<Mesh> MultiMesh::get_mesh() const {}

void MultiMesh::set_instance_count(int p_count) {}

int MultiMesh::get_instance_count() const {}

void MultiMesh::set_visible_instance_count(int p_count) {}

int MultiMesh::get_visible_instance_count() const {}

void MultiMesh::set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality) {}

void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) {}

void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {}

Transform3D MultiMesh::get_instance_transform(int p_instance) const {}

Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const {}

void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {}

Color MultiMesh::get_instance_color(int p_instance) const {}

void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) {}

Color MultiMesh::get_instance_custom_data(int p_instance) const {}

void MultiMesh::reset_instance_physics_interpolation(int p_instance) {}

void MultiMesh::set_physics_interpolated(bool p_interpolated) {}

void MultiMesh::set_custom_aabb(const AABB &p_custom) {}

AABB MultiMesh::get_custom_aabb() const {}

AABB MultiMesh::get_aabb() const {}

RID MultiMesh::get_rid() const {}

void MultiMesh::set_use_colors(bool p_enable) {}

bool MultiMesh::is_using_colors() const {}

void MultiMesh::set_use_custom_data(bool p_enable) {}

bool MultiMesh::is_using_custom_data() const {}

void MultiMesh::set_transform_format(TransformFormat p_transform_format) {}

MultiMesh::TransformFormat MultiMesh::get_transform_format() const {}

void MultiMesh::_bind_methods() {}

MultiMesh::MultiMesh() {}

MultiMesh::~MultiMesh() {}