#include "multimesh.h"
#include "servers/rendering_server.h"
#ifndef DISABLE_DEPRECATED
void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) { … }
Vector<Vector3> MultiMesh::_get_transform_array() const { … }
void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) { … }
Vector<Vector2> MultiMesh::_get_transform_2d_array() const { … }
void MultiMesh::_set_color_array(const Vector<Color> &p_array) { … }
Vector<Color> MultiMesh::_get_color_array() const { … }
void MultiMesh::_set_custom_data_array(const Vector<Color> &p_array) { … }
Vector<Color> MultiMesh::_get_custom_data_array() const { … }
#endif
void MultiMesh::set_buffer(const Vector<float> &p_buffer) { … }
Vector<float> MultiMesh::get_buffer() const { … }
void MultiMesh::set_buffer_interpolated(const Vector<float> &p_buffer_curr, const Vector<float> &p_buffer_prev) { … }
void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) { … }
Ref<Mesh> MultiMesh::get_mesh() const { … }
void MultiMesh::set_instance_count(int p_count) { … }
int MultiMesh::get_instance_count() const { … }
void MultiMesh::set_visible_instance_count(int p_count) { … }
int MultiMesh::get_visible_instance_count() const { … }
void MultiMesh::set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality) { … }
void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) { … }
void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { … }
Transform3D MultiMesh::get_instance_transform(int p_instance) const { … }
Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const { … }
void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { … }
Color MultiMesh::get_instance_color(int p_instance) const { … }
void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) { … }
Color MultiMesh::get_instance_custom_data(int p_instance) const { … }
void MultiMesh::reset_instance_physics_interpolation(int p_instance) { … }
void MultiMesh::set_physics_interpolated(bool p_interpolated) { … }
void MultiMesh::set_custom_aabb(const AABB &p_custom) { … }
AABB MultiMesh::get_custom_aabb() const { … }
AABB MultiMesh::get_aabb() const { … }
RID MultiMesh::get_rid() const { … }
void MultiMesh::set_use_colors(bool p_enable) { … }
bool MultiMesh::is_using_colors() const { … }
void MultiMesh::set_use_custom_data(bool p_enable) { … }
bool MultiMesh::is_using_custom_data() const { … }
void MultiMesh::set_transform_format(TransformFormat p_transform_format) { … }
MultiMesh::TransformFormat MultiMesh::get_transform_format() const { … }
void MultiMesh::_bind_methods() { … }
MultiMesh::MultiMesh() { … }
MultiMesh::~MultiMesh() { … }