#include "portable_compressed_texture.h"
#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "scene/resources/bit_map.h"
void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) { … }
PortableCompressedTexture2D::CompressionMode PortableCompressedTexture2D::get_compression_mode() const { … }
Vector<uint8_t> PortableCompressedTexture2D::_get_data() const { … }
void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map, float p_lossy_quality) { … }
Image::Format PortableCompressedTexture2D::get_format() const { … }
Ref<Image> PortableCompressedTexture2D::get_image() const { … }
int PortableCompressedTexture2D::get_width() const { … }
int PortableCompressedTexture2D::get_height() const { … }
RID PortableCompressedTexture2D::get_rid() const { … }
bool PortableCompressedTexture2D::has_alpha() const { … }
void PortableCompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { … }
void PortableCompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { … }
void PortableCompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { … }
bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { … }
void PortableCompressedTexture2D::set_size_override(const Size2 &p_size) { … }
Size2 PortableCompressedTexture2D::get_size_override() const { … }
void PortableCompressedTexture2D::set_path(const String &p_path, bool p_take_over) { … }
bool PortableCompressedTexture2D::keep_all_compressed_buffers = …;
void PortableCompressedTexture2D::set_keep_all_compressed_buffers(bool p_keep) { … }
bool PortableCompressedTexture2D::is_keeping_all_compressed_buffers() { … }
void PortableCompressedTexture2D::set_keep_compressed_buffer(bool p_keep) { … }
bool PortableCompressedTexture2D::is_keeping_compressed_buffer() const { … }
void PortableCompressedTexture2D::_bind_methods() { … }
PortableCompressedTexture2D::PortableCompressedTexture2D() { … }
PortableCompressedTexture2D::~PortableCompressedTexture2D() { … }