godot/scene/resources/portable_compressed_texture.cpp

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/*  portable_compressed_texture.cpp                                       */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "portable_compressed_texture.h"

#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "scene/resources/bit_map.h"

void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {}

PortableCompressedTexture2D::CompressionMode PortableCompressedTexture2D::get_compression_mode() const {}
Vector<uint8_t> PortableCompressedTexture2D::_get_data() const {}

void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map, float p_lossy_quality) {}

Image::Format PortableCompressedTexture2D::get_format() const {}

Ref<Image> PortableCompressedTexture2D::get_image() const {}

int PortableCompressedTexture2D::get_width() const {}

int PortableCompressedTexture2D::get_height() const {}

RID PortableCompressedTexture2D::get_rid() const {}

bool PortableCompressedTexture2D::has_alpha() const {}

void PortableCompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {}

void PortableCompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {}

void PortableCompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {}

bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {}

void PortableCompressedTexture2D::set_size_override(const Size2 &p_size) {}

Size2 PortableCompressedTexture2D::get_size_override() const {}

void PortableCompressedTexture2D::set_path(const String &p_path, bool p_take_over) {}

bool PortableCompressedTexture2D::keep_all_compressed_buffers =;

void PortableCompressedTexture2D::set_keep_all_compressed_buffers(bool p_keep) {}

bool PortableCompressedTexture2D::is_keeping_all_compressed_buffers() {}

void PortableCompressedTexture2D::set_keep_compressed_buffer(bool p_keep) {}

bool PortableCompressedTexture2D::is_keeping_compressed_buffer() const {}

void PortableCompressedTexture2D::_bind_methods() {}

PortableCompressedTexture2D::PortableCompressedTexture2D() {}

PortableCompressedTexture2D::~PortableCompressedTexture2D() {}